Nasery character, from the world of Zero:Dawn of the Darklighters
Hansel concept to low poly style 3D model. Maya to Unity3D.
character sculpture, Maya & Mudbox
A large subterranean creature - hunts the player by digging tunnels through the ground and erupting beneath the player when they’re standing still.
Alien Octopus Men - stand by balancing on their tentacles - wear an evil looking cloak and hustler
Highly advanced combat suit. - capable of leaping around the battlefield with a jet-pack - stunning with a ranged sonar attack.
I painted Oono’s head, arms, legs, and back plates to match the colors and aging of the main body.
Monolithica – a world near void of love. Environment concepts for Daisybell.
Alien Elevator Door
Environment Objects – players collect elements to build assets. For Playcorp’s The Cosmos is Mine.
Dangerous alien plant - fixed to the ground, unable to move - attacks in a 360 degree circle around itself with a poison cloud or ranged spine attack For Playcorp’s The Cosmos is Mine.
An environment concept for Nostromo, a planet within the world of Zero: Dawn of the Darklighters.
Scene/Environment concept for Scott Wenger’s novel in progress Crax.